CREDITS

HUMAN FALL FLAT 2 - No Brakes Games
TBA
WARP DRIVE - Supergonk
Apple Arcade | PS5 | PS4 | Switch | Xbox Series | Xbox One | PC
TRAILBLAZERS - Supergonk
PS4 | Xbox One | Switch | PC | MacOS | Linux
MULTIVERSE VR - Future Tech Labs
Oculus Quest | Oculus Quest 2
SWORDS OF GURRAH - Devster
Oculus Rift | HTC Vive


ABOUT

I'm Jon, a Swedish-Irish audio designer and music maker from Spain, specialising in sound design, audio implementation and music composition.I'm currently the Principal Audio Designer at No Brakes Games.For the past 7 years I have designed and directed audio for video games from conception to release on a wide array of platforms, and have experience in Unity, Unreal Engine, and audio middleware solutions including FMOD, Wwise and my own custom in-engine audio management systems.In my own time I love to climb, hike, play piano, and organise local game jams and events.I offer mentorships to underrepresented people in the games industry providing guidance in all aspects of game audio, be it audio design related or help applying for jobs.



HUMAN FALL FLAT 2

ROLES
Principal Audio Designer
SUMMARY
"Team up and let your creativity run wild in Human Fall Flat 2, the outrageous new sequel to the much-loved capers of everyone’s favourite physics-based human friends."
More info coming soon...


DEVELOPER
No Brakes Games
RELEASED
TBA
PLATFORMS
TBA
WEBSITE
nobrakesgames.com


WARP DRIVE

ROLES
Audio Developer / Music Composer / Programmer / Designer
SUMMARY
My time on Warp Drive was split between sound design, music composition, game design, and programming. As Supergonk was a tiny four-person indie team, this meant that I had full creative control over all the areas I was working on, and required frequent and effective communication with the rest of the team. As a bonus I was also in charge of liaising with ex-Sega composer, Hideki Naganuma, when commissioning him to compose the game's main musical theme, JUMPIN' PUMPIN'.
All of the game's audio was implemented using my own custom audio management system in Unity (C#), which was designed and integrated as part of Supergonk's core tech.


DEVELOPER
Supergonk
RELEASED
2020
PLATFORMS
Apple Arcade (iOS, tvOS, macOS)
Playstation 5
Playstation 4
Xbox Series X|S
Xbox One
Nintendo Switch
PC
WEBSITE
Steam Page


TRAILBLAZERS

ROLES
Audio Designer / Music Editor
SUMMARY
I joined the Trailblazers project a year before the game's launch, at which point a lot of the game's core gameplay and art direction had already been established. I immediately began working with the art director to iteratively design audio that we both felt complimented the game's stylish comic book future-funk aesthetic.
Working along side one of the programmers I developed custom audio systems within Unity to create audio for dynamic race car engines, adaptive ambiences, and split screen audio. In addition, I directed and recorded whacky alien voice over sessions in the studio, and went on a few field recording expeditions to capture some natural ambiences for game's the alien worlds.


DEVELOPER
Supergonk
RELEASED
2018
PLATFORMS
Playstation 4
Xbox One
Nintendo Switch
PC
macOS
Linux
WEBSITE
Steam Page

MUSIC


Warp Drive OST - Selected Tracks


(BREATHE) - Gameplay demo of interactive OST and generative artwork app


TALKS


How Being A Generalist Can Help You Become A Better Specialist - Aircon23


Introduction To Audio Mentorships Panel - Aircon23


TECH


REASCRIPTS


LJUD - Unity Audio Manager Tool


Reaper - Radial Menu Setup Tutorial


REASCRIPTS


REASCRIPT - Adjust Item Rate (Mousewheel)

A script for adjusting the rate of single or multiple selected items, with an additional option to affect the item length as well.

This works best when disabling 'Preserve pitch when changing rate' in item settings.This can also be disabled globally by default in: Project Settings > Advanced > Enable 'Preserve pitch when changing rate' for new itemsPreserve pitch can also be automatically disabled on any items affected by this script by uncommenting this line of code: "reaper.SetMediaItemTakeInfoValue(selTake, "BPPITCH", 0)"Another action that pairs well with this script is 'Item Properties: Set item rate to 1.0' which does exactly what it says on the tin and resets the rate.

Based on Lewis Haine's original Adjust Item Rate script